Echoes from the Warp: The Rule of Seven
March 2022·pp. 60–63
THE SHORT VERSION
Duncan Waugh considers how the number of available decisions affects enjoyment, drama and analysis paralysis. Distinguishing choices made during a timed battle from those made while building an army explains why designers limit some options, organise others and consider the diminishing number of units across successive turns.
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Find this article in White Dwarf 474, pp. 60–63.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.