CommunityWD 469 · pp. 4–7
Readers describe hobby support during difficult times and share a large public mural celebrating Warhammer. A question explores whether non-human creatures can share the Flesh-eater curse, while terrain recipes and an ornate Black Templars vehicle demonstrate very different uses of familiar modelling materials.
Warhammer 40,000Age of Sigmar13 paint colours
CommunityWD 469 · pp. 54–55
The Mortal Realms warlords reach the traditional two-thousand-point milestone while continuing to expand their personal narratives. New centrepieces and games reveal increasingly developed armies, with duels, monster clashes and dramatic chain reactions providing stories as memorable as the latest painting achievements.
Age of Sigmar
TacticsWD 469 · pp. 90–93
Elliot Hamer links the two starter teams’ rules to their models and battlefield identities. Guardsmen combine orders, ancillary support and specialist guns through disciplined teamwork, while Kommandos use durable bodies, concealed aggression and eccentric equipment to make movement and opportunistic violence their strengths.
Kill TeamDeath Korps of Krieg