Echoes from the Warp: Open Play
August 2021·pp. 112–115
THE SHORT VERSION
Stu Black presents open play as a flexible route for learning, experimentation and unusual encounters. Core rules can be introduced in manageable layers, while Open War cards create varied missions and balancing twists; the opponent’s enjoyment remains a shared responsibility, particularly when teaching someone new.
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Find this article in White Dwarf 467, pp. 112–115.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.