Glory Points: Designing Warbands
July 2021·pp. 118–121
THE SHORT VERSION
John Bracken describes the path from exciting miniatures to fighter characteristics, attacks and inspiration conditions. Existing game expectations provide a baseline, while narrative themes and playtesting determine where a warband should differ, especially when a new mechanic must remain understandable for beginners.
EXPLORE RELATED TOPICS
Back to the original
Find this article in White Dwarf 466, pp. 118–121.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.