Echoes from the Warp: Secondary Objectives
July 2021·pp. 68–71
THE SHORT VERSION
Robin Cruddace explains why selectable secondaries help different armies compete and why they should create difficult decisions. He distinguishes missions shaped mainly by the opponent’s army from those controlled by the player’s own actions, arguing that scoring should influence tactical priorities without making the best choice automatic.
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Find this article in White Dwarf 466, pp. 68–71.
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