Echoes from the Warp: Crusade and the Story
June 2021·pp. 44–47
THE SHORT VERSION
James Gallagher discusses the relationship between trying to win and ensuring that both players enjoy a Crusade. Shared expectations, character-consistent decisions and thematically chosen scars or rewards can make defeats as meaningful as victories, provided the group agrees on how its narrative will shape play.
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Find this article in White Dwarf 465, pp. 44–47.
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