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TACTICS·WHITE DWARF 465

Echoes from the Warp: Crusade and the Story

June 2021·pp. 44–47

THE SHORT VERSION

James Gallagher discusses the relationship between trying to win and ensuring that both players enjoy a Crusade. Shared expectations, character-consistent decisions and thematically chosen scars or rewards can make defeats as meaningful as victories, provided the group agrees on how its narrative will shape play.

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Find this article in White Dwarf 465, pp. 44–47.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.