RulesWD 463 · pp. 34–39
New theatres turn the Tri-forge Cluster’s distorted landscapes into battlefield mechanics. Null nodes and reflections alter reality, industrial fires and infrastructure create exploitable hazards, and a failing dam threatens to flood the battlefield; Crusade relics preserve some of these worlds’ unusual powers as campaign rewards.
Warhammer 40,000
RulesWD 463 · pp. 70–77
Destiny-point options extend custom hero creation to mortal and daemonic servants of Khorne and Tzeentch. Archetypes, weapons, mounts and divine gifts build tailored champions, with Kazarkos and F’tanax demonstrating how the system translates the accompanying story’s antagonists into playable profiles.
Age of SigmarBlades of Khorne
RulesWD 524 · pp. 8–14
This Cities of Sigmar hero creator builds a custom Collegiate Mage for Path to Glory, with permission required to bring the character into other games. Apprentice, advanced and archmage budgets determine the available destiny points and game points; a basic human wizard then gains an origin, an optional flaw, a bespoke spell, a companion and further upgrades. Flaws deliberately free points for other strengths, making a frail or reckless eccentric as viable a starting concept as a disciplined battlefield specialist.
Age of SigmarCities of Sigmar