TacticsWD 463 · pp. 88–91
Dave Sanders explains the routes into Underworlds through introductory games, the Starter Set and Direchasm. He distinguishes a simple first experience from the additional systems and deck-building possibilities offered by the main seasonal box and Essential Cards pack, helping new players expand at a comfortable pace.
Warhammer UnderworldsStorm of Celestus
TacticsWD 463 · pp. 92–97
A steady advance and reliable ranged attacks make the Storm of Celestus an objective-focused warband. Sanders explains how its Castigators, Gryph-hound, pushes and Guard tokens cooperate, with careful deployment preserving firing opportunities while moving the fighters onto scoring positions.
Warhammer UnderworldsStorm of Celestus
TacticsWD 524 · pp. 66–67
Grant assembles an improvised Armoured Infantry defence around Commissar Graves, mixing Cadian and Krieg squads in Centaurs and Chimeras with Hippogriff armoured fighting vehicles. His plan uses transports and infantry to obstruct the Orks’ route, with a Rogal Dorn acting as a final goalkeeper against anything that escapes the line. The army is chosen to suit the story of delaying Wazdakka while Yarrick travels towards Death Mire, rather than as a detached competitive exercise.
Warhammer 40,000Astra Militarum