RulesWD 462 · pp. 36–41
New theatres represent Dentherya’s sandstorms, asteroid battles influenced by strange gravity and refugee worlds haunted by the rising dead. Associated actions, environmental effects and battle rewards encourage armies to react to the landscape and the spread of plague rather than treating every outlying engagement alike.
Warhammer 40,000
RulesWD 462 · pp. 50–51
Rules for the Imperial Fists successor Chapter provide relics, Warlord traits and stratagems suited to daemon hunters hardened by forbidden rituals. Psychic protection and specialist offensive benefits help represent the Exorcists’ unusual background while using the parent Space Marine and Imperial Fists frameworks.
Warhammer 40,000Exorcists
RulesWD 462 · pp. 76–81
Sam Pearson introduces a game-controlled ghoul horde that can interrupt battles between two other armies. The Temple of the Myrmidesh and Hallowed Ground scenarios use behaviour tables, delusions and objective interaction to make the cannibals an unpredictable third threat rather than a conventional allied force.
Age of SigmarFlesh-eater Courts