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CAMPAIGN·WHITE DWARF 460

The Chromyd Front

January 2021·pp. 26–31

THE SHORT VERSION

Three planetary theatres translate the campaign into hazardous tabletop environments, including bombed streets and biological ordnance, haunted mausoleums and desert tunnels. Victories can also unlock planet-specific Crusade relics, linking an army’s growing collection of rewards to the locations where it has fought.

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Find this article in White Dwarf 460, pp. 26–31.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.