Heroes of the Hinterlands
November 2020·pp. 94–99
THE SHORT VERSION
Sam Pearson adapts Age of Sigmar into a solo or cooperative campaign for a small party of heroes. Exploration increases threat towards a final confrontation, wounds and losses carry forward, and a simple automated adversary turn lets players concentrate on their adventurers while a printable roster tracks progress and discoveries.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 458, pp. 94–99.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.