Chasing the Flames
August–September 2020·pp. 102–103
THE SHORT VERSION
A Hammerhal warband must capture the wandering Burning Head called Cinder Johann using an eccentric wizard’s prism trap. Three convergences follow its destructive trail and deliberately provoke enough violence to attract it, with thematic traits, artefacts and post-campaign rewards for surviving the spell’s arrival.
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Find this article in White Dwarf 456, pp. 102–103.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.