AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

EDITORIAL·WHITE DWARF 455

Worlds of Warhammer: Victory and Defeat

June–July 2020·pp. 10–13

THE SHORT VERSION

Nick Horth explains why compelling faction stories need meaningful losses as well as victories. Examples involving Sigmar, Nagash, Archaon and Abaddon show how defeat can generate change or hide a wider plan, preserving each participant’s credibility without reducing the setting to predictable wins or perfectly alternating outcomes.

EXPLORE RELATED TOPICS

Back to the original

Find this article in White Dwarf 455, pp. 10–13.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.