Worlds of Warhammer: Victory and Defeat
June–July 2020·pp. 10–13
THE SHORT VERSION
Nick Horth explains why compelling faction stories need meaningful losses as well as victories. Examples involving Sigmar, Nagash, Archaon and Abaddon show how defeat can generate change or hide a wider plan, preserving each participant’s credibility without reducing the setting to predictable wins or perfectly alternating outcomes.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 455, pp. 10–13.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.