Writing the Battleplan
March 2020·pp. 156–157
THE SHORT VERSION
Sam Pearson explains how he designed the four-warlord finale around the armies available, two coalitions and a clear central objective. Hidden ploys add uncertainty to a game where opponents normally know each other’s resources, and scaling their value over time makes choosing when to reveal them a meaningful strategic decision.
FOLLOW A THREAD
Back to the original
Find this article in White Dwarf 452, pp. 156–157.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.