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RULES·WHITE DWARF 452

Alien Intelligence

March 2020·pp. 124–129

THE SHORT VERSION

Explorers must rescue a Jokaero whose absence has halted medical help from Sawbone Station. The Tinkerer’s recruitment stronghold requires defending its invention against endlessly returning hostiles, after which retinue rules and a character card allow its technological gifts and unpredictable tinkering to accompany future expeditions.

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Find this article in White Dwarf 452, pp. 124–129.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.