Skies of Slaughter: Part Two
January 2020·pp. 48–50
THE SHORT VERSION
The aerial-combat expansion adds rules for strafing ground targets, ground fire, dangerous low-level flying and floating terrain. It explains the difference between quick duels and larger wing encounters, then supplies scenarios, a persistent campaign and specialised monster warscrolls to extend the previous issue’s core game.
EXPLORE RELATED TOPICS
Back to the original
Find this article in White Dwarf 450, pp. 48–50.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.