FictionWD 450 · pp. 104–107
Rippa Narkbad pursues a prophetic weapon through Beastgrave while Duke Crakmarrow’s deluded Grymwatch believe themselves noble hunters of monsters. Their encounters reveal sharply different perceptions of the same violence, and Rippa’s death and inexplicable return leave his obsession with the lost blade intact.
Warhammer UnderworldsRippa’s Snarlfangs
TacticsWD 524 · pp. 66–67
Grant assembles an improvised Armoured Infantry defence around Commissar Graves, mixing Cadian and Krieg squads in Centaurs and Chimeras with Hippogriff armoured fighting vehicles. His plan uses transports and infantry to obstruct the Orks’ route, with a Rogal Dorn acting as a final goalkeeper against anything that escapes the line. The army is chosen to suit the story of delaying Wazdakka while Yarrick travels towards Death Mire, rather than as a detached competitive exercise.
Warhammer 40,000Astra Militarum
TacticsWD 524 · pp. 68–69
Dan combines fast bikes and buggies with heavier Battlewagons, a Morkanaut and a Kill Rig to force a route through the Imperial defence. Turbo Boostas can propel Speed Freek units through a gap, while the towering Morkanaut threatens to step over vehicles used as roadblocks. Transported infantry and a Dakkajet broaden the attack, and the mission rewards reaching or leaving the enemy end of the board rather than simply destroying everything in sight.
Warhammer 40,000Orks