RulesWD 450 · pp. 14–19
Five optional narrative dispositions give a kill team a shared fighting identity and access to three themed tactics each. Ferocious, Guerrilla, Headhunter, Dread and Covert teams specialise respectively in aggression, coordinated movement, assassination, terror and concealment; faction examples illustrate how to invent an appropriate background.
Kill Team
RulesWD 450 · p. 21
An attacker tries to sabotage a single defended objective while both sides also earn points for incapacitating enemy fighters. Guerrilla teams naturally take the attacking role; the deployment arrangement and protection for distant raiders encourage a sharp strike rather than a static firefight.
Kill Team
RulesWD 450 · p. 22
One defender becomes the Mark whom an attacking kill team must eliminate before time runs out. Defensive terrain, taking cover and a protective tactic help keep the target alive, while an attacker can use distraction to shield an operative until they have fired.
Kill Team