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RULES·WHITE DWARF 450

Air War

January 2020·p. 52

THE SHORT VERSION

Two roughly equal teams of flying monsters enter from opposing ends and fight until only one side remains. The encounter supports several individual players or commanders controlling whole wings and lets each monster begin at a speed suited to its intended role.

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Find this article in White Dwarf 450, p. 52.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.