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INTERVIEW·WHITE DWARF 448

Rules of Engagement: Creating Warcry

November 2019·pp. 64–67

THE SHORT VERSION

Jervis Johnson explains the prototype’s dice-combination abilities and quest-led campaign before Sam Pearson describes developing it into a finished game. Fast movement over scenery, vivid skirmishes and narrative rewards keep a small group’s journey dynamic while giving every fighter’s actions immediate importance.

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Find this article in White Dwarf 448, pp. 64–67.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.