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TACTICS·WHITE DWARF 448

Echoes from the Warp: Kill Team

November 2019·pp. 14–17

THE SHORT VERSION

James Gallagher explains which Kill Team expansions suit open, narrative, matched and competitive games. Flexible command rosters and clear agreement about missions make it easier to combine products, while campaign adaptation and reinforcement can preserve an enjoyable story when the original balance proves uneven.

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Find this article in White Dwarf 448, pp. 14–17.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.