Echoes from the Warp: Kill Team
November 2019·pp. 14–17
THE SHORT VERSION
James Gallagher explains which Kill Team expansions suit open, narrative, matched and competitive games. Flexible command rosters and clear agreement about missions make it easier to combine products, while campaign adaptation and reinforcement can preserve an enjoyable story when the original balance proves uneven.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 448, pp. 14–17.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.