RulesWD 448 · pp. 28–41
A complete rules package provides Inquisitors and their retinues with Ordo-specific quarry abilities, stratagems, psychic powers and relics. Named and generic leaders, Acolytes, Daemonhosts and Jokaero receive profiles and points, supporting small specialist additions to Imperial armies as well as dedicated Inquisitorial forces.
Warhammer 40,000Inquisition
RulesWD 448 · pp. 60–61
An Ambull and its Borewyrm offspring become an independent hazard during ordinary Kill Team battles. Location markers and behaviour rules introduce a third party that neither side fully controls, rewarding careful distance management and concentrated damage before the creature can heal or tear apart an isolated operative.
Kill TeamUnaligned
RulesWD 448 · pp. 72–79
A six-battle Mawpath records conquests, encounters and a growing larder of unusual meats. Butchers mix those ingredients into battlebroth before each game, balancing desirable bonuses against dangerous combinations, while campaign points and a printable roster measure whether the tribe finishes satisfied or ready to overthrow its leader.
Age of SigmarOgor Mawtribes