When Six Tribes Go to War
September 2019·pp. 70–73
THE SHORT VERSION
Maxime describes how the six initial Warcry warbands were given distinct shapes, equipment and body language. Their different cultures are visible in armour weight, elaborate masks, animal symbolism and ritual mutilation, giving players recognisable identities even before a paint scheme is applied.
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Find this article in White Dwarf 446, pp. 70–73.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.