ShowcaseWD 443 · pp. 6–7
Mark’s Nurgle collection shows how bright undercoats, thin layers and careful shading can make diseased models both vivid and richly detailed. He explains the appeal of the older Chaos books and stresses patient attention even on gaming pieces, with tutorials and diluted shading continuing to improve his work after decades of painting.
Warhammer 40,000Age of SigmarMaggotkin of Nurgle2 paint colours
EditorialWD 443 · pp. 54–57
Robin explains how a foundational army mechanic differs from optional detachment benefits, using Cult Ambush as a design case study. Hidden counters preserve the feel of a planet-wide uprising while giving the player a reliable plan and the opponent a meaningful uncertainty to solve, avoiding problems created by the older random system.
Warhammer 40,000Genestealer Cults
CommunityWD 443 · pp. 58–59
The collectors return with new troops, painted scenery and their first small battles. Raven Guard efficiently defeat Guard opponents while a cult Biophagus escapes slow Chaos Terminators, using Kill Team to put partially completed armies into action before the full forces are ready.
Warhammer 40,000Kill Team