AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 443

The Depths of Fangorn

June 2019·pp. 102–103

THE SHORT VERSION

Fleeing Rohirrim pursuit drives the company into a forest whose trees become its actual enemies. Fighters enter as the game develops and must escape through the far edge, with victory measured by how many survive the journey rather than by defeating a conventional opposing army.

Back to the original

Find this article in White Dwarf 443, pp. 102–103.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.