Territorial Imperative
June 2019·p. 112
THE SHORT VERSION
Two kill teams enter through the fortress portals and compete for key locations. End-of-game objective control determines victory, while a variable battle length prevents either commander from relying on a guaranteed last move in the cramped environment.
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Find this article in White Dwarf 443, p. 112.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.