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CAMPAIGN·WHITE DWARF 441

Studio Vigilus Campaign

April 2019·p. 144

THE SHORT VERSION

Andy Clark’s map campaign encourages invented scenarios, unusual units and collaborative narrative play. Strategic locations provide rewards while dangerous impassable areas shape movement, letting control of the planet develop through the studio’s regular lunchtime and evening games.

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Find this article in White Dwarf 441, p. 144.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.