InterviewWD 440 · pp. 62–69
Phil Kelly traces his route from reading and painting through art study, White Dwarf and games development to writing the setting’s background. His enthusiasm for aliens, monsters and maps connects personal collecting habits to work with Jes Goodwin and other studio colleagues, while the interview explores how established mythology and new ideas support one another.
Warhammer 40,000Age of Sigmar
InterviewWD 440 · pp. 134–137
James Swallow discusses his writing career, the growth of Nathaniel Garro and the approach to the Death Guard’s final catastrophe before Terra. The relationship between an established tragic destination and a character’s difficult choices gives the novel its tension, while Garro’s unexpected popularity shows how a small lore reference can become a major narrative thread.
The Horus HeresyDeath Guard
InterviewWD 524 · pp. 88–91
Miniature designer Seb and ’Eavy Metal painter Tom explain how Wazdakka’s first official model became a centrepiece without making the rider as large as Ghazghkull. Real bicycle mechanics informed Big Revva’s proportions, suspension and working details, while a jumping, fist-raised pose expresses the speed-obsessed Ork’s showmanship. The discussion also follows the fairing-mounted gun, reel-out claw, split trophy skull and Fixit’s carefully chosen place on a model designed to remain convincing beneath its extravagance.
Warhammer 40,000Orks