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RULES·WHITE DWARF 437

The Glass-mad Gargant

December 2018·pp. 118–121

THE SHORT VERSION

Rival warbands temporarily face a rampaging Chaos Gargant trapped in Shadespire. The monster occupies two hexes, acts through a special sequence and grows harder to hurt, demanding coordinated positioning and adapted decks while still leaving players to compete over who benefits most from its defeat.

Back to the original

Find this article in White Dwarf 437, pp. 118–121.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.