The Glass-mad Gargant
December 2018·pp. 118–121
THE SHORT VERSION
Rival warbands temporarily face a rampaging Chaos Gargant trapped in Shadespire. The monster occupies two hexes, acts through a special sequence and grows harder to hurt, demanding coordinated positioning and adapted decks while still leaving players to compete over who benefits most from its defeat.
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Find this article in White Dwarf 437, pp. 118–121.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.