First Blood: Blackstone Fortress
December 2018·pp. 46–53
THE SHORT VERSION
Four studio explorers learn an expedition’s rhythm through battles, challenges and discoveries under James Gallagher’s guidance. Activation dice and initiative choices create tense decisions, with covering fire, booby traps and a rescued robot helping the party escape to Precipice and trade its hard-won archeotech.
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Find this article in White Dwarf 437, pp. 46–53.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.