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RULES·WHITE DWARF 432

Battleplan: A Tale of Four Warlords

July 2018·pp. 99–100

THE SHORT VERSION

A four-player battlefield awards points through kills and changing opportunities while allowing reserves to enter from the edges. Triumph and Treachery choices and predatory endless spells encourage negotiation, so promises and bribes can matter as much as movement or a successful attack.

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Find this article in White Dwarf 432, pp. 99–100.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.