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RULES·WHITE DWARF 428

Stake a Claim

March 2018·pp. 106–109

THE SHORT VERSION

Kharadron captains race Frigates and Ironclads towards an aether-gold claim in this standalone minigame. Players secretly divide twelve dice between priority, movement and combat, balancing speed against initiative and opportunities to disable rival vessels.

Damage removes dice from future allocations, so recklessness can reduce both a ship’s capabilities and its final score. Boarding, weapon profiles, engine mishaps and three scored rounds make arriving first only part of the calculation, with surviving machinery also worth victory points.

Back to the original

Find this article in White Dwarf 428, pp. 106–109.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.