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RULES·WHITE DWARF 421

Deathworld Forests

August 2017·pp. 136–137

THE SHORT VERSION

Rules make hostile vegetation both cover and a danger to nearby combatants. Shardwrack and Venomgorse punish rapid movement, Eldritch Ruins strengthen psychic activity, and Grappleweed moves towards living targets before lashing them with venomous barbs.

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Find this article in White Dwarf 421, pp. 136–137.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.