Tips and Tactics from the Games Designers
July 2017·pp. 68–69
THE SHORT VERSION
Designers share practical lessons including concentrating even weak weapons on a damaged target, protecting supercharged plasma with re-rolls and stacking compatible character auras. Other examples cover pistols in combat, splitting a squad’s shooting, automatically hitting flamers and flying units disengaging so that they can shoot again.
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Find this article in White Dwarf 420, pp. 68–69.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.