The Masters of Fate
May 2017·pp. 120–121
THE SHORT VERSION
Jervis Johnson advises Hammerhal gamemasters to know the setting and encounters before play, then use description and selective acting to bring them alive. Reasonable answers, recurring personalities, sounds and smells deepen the experience without revealing secrets; James Hewitt stresses everyone’s enjoyment and suggests transferring the approach to narrative Age of Sigmar games.
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Find this article in White Dwarf 418, pp. 120–121.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.