Triumph & Treachery: A Tale of Four Warlords
February 2017·p. 124
THE SHORT VERSION
Four armies deploy into separate territories and compete for eight board sections, controlled by the total Wounds characteristics present. Variable game length, optional reinforcements and a general’s location as a tie-breaker encourage holding ground while still allowing the free-for-all to produce a sudden change of leader.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 415, p. 124.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.