AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 415

Triumph & Treachery: A Tale of Four Warlords

February 2017·p. 124

THE SHORT VERSION

Four armies deploy into separate territories and compete for eight board sections, controlled by the total Wounds characteristics present. Variable game length, optional reinforcements and a general’s location as a tie-breaker encourage holding ground while still allowing the free-for-all to produce a sudden change of leader.

Back to the original

Find this article in White Dwarf 415, p. 124.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.