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INTERVIEW·WHITE DWARF 412

Creating a Legend

November 2016·pp. 24–25

THE SHORT VERSION

Creative Assembly’s artists explain how concept work and three-dimensional modelling developed together to bring Grombrindal into Total War. References to his miniature and Adrian Smith’s art shaped the veteran wanderer, while packed belongings, quest equipment and practical animation constraints added further character.

Back to the original

Find this article in White Dwarf 412, pp. 24–25.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.