Ruins of Dras’Shiel
September 2016·pp. 108–113
THE SHORT VERSION
Joe Naber and Mick Cudworth explain how they built a vibrant Ghyran gaming table from combined Citadel scenery, resin-cast natural rocks and a bespoke tower. Jade buildings, realistic trees, buried ruins and small narrative clues establish a convincing lost civilisation, while open manoeuvring space keeps the densely detailed board playable.
AT THE PAINTING DESK
Paints in this article
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FOLLOW A THREAD
Back to the original
Find this article in White Dwarf 410, pp. 108–113.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.