Spyral Prime Hive City
August 2013·pp. 74–81
THE SHORT VERSION
Ray Dranfield’s team gives every building a distinct purpose while keeping the city coherent. Carefully planned plinths, octagonal structures and an improvised landing pad push familiar kits beyond their standard shapes. Interiors, battle damage and reused offcuts add detail without obstructing play. An Arbites precinct and Administratum building make the setting recognisable as an oppressive Imperial city.
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Find this article in White Dwarf 404, pp. 74–81.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.