InterviewWD 404 · p. 37
Thomas Hentschel Lund explains how Full Control adapts the board game and its Sin of Damnation campaign. Solo play uses Genestealer artificial intelligence, while shared-device and cross-platform modes provide other options. Cooperative play is his particular favourite. The example of Zael’s heavy flamer shows how animation can bring a familiar board-game moment to life.
Space HulkBlood Angels
InterviewWD 404 · pp. 82–83
Stuart Williamson nominates the Tantalus for maintaining Dark Eldar elegance at a much larger scale. Daren Parrwood describes the responsibility of extending another designer’s established shapes. Sweeping hull lines and a crisp sail preserve that identity. Brass-etched decking solves a problem that would have made delicate resin flooring impractical.
Warhammer 40,000Drukhari
InterviewWD 404 · pp. 84–91
Seb Perbet, Matt Holland and Alex Hedström explain the different characters of the new Lustrian monsters. The Carnosaur becomes a stronger apex predator, while cave adaptations and crocodilian details make the Troglodon unsettling. A Bastiladon combines armour from many animals into a living battering ram. Flying piranha imagery and more graceful Terradons show how a shared kit can support very different creatures.
Warhammer Fantasy BattlesLizardmen