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RULES·WHITE DWARF 389

Witch Hunter Relics

May 2012·p. 71

THE SHORT VERSION

A Witch Hunter can buy a randomly determined relic from the Monsters and Magic allowance, representing a unique item acquired during his career rather than a guaranteed plan. The possibilities disrupt fulcrum magic, harm bound monsters or unnatural Wizards, absorb spell wounds or pierce protective wards. Their mixture of one-use tools and ongoing auras makes the hunter a specialised threat in a battle otherwise dominated by sorcery.

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Find this article in White Dwarf 389, p. 71.

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