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RULES·WHITE DWARF 389

The Warlords: Injury and Glory

May 2012·p. 76

THE SHORT VERSION

Each core player fields a persistent HQ Warlord with fixed equipment, giving campaign results a personal focus even as ordinary army lists change. Falling in battle usually causes a lasting injury, while helping kill an important enemy can grant a Glory that lasts for the next game. Recovery and reversals appear on both tables, so a leader’s continuing story develops through consequences rather than permanent elimination.

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Find this article in White Dwarf 389, p. 76.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.