Tome of Battle: Night of a Thousand Arcane Duels
May 2012·pp. 59–71
THE SHORT VERSION
Mat Ward introduces a modular Storm of Magic supplement built around a disastrous contest between the Empire’s magical colleges. A nine-fulcrum scenario recreates the struggle, while new Cataclysm spells and Sorcerous Brands make the relationships between Winds of Magic affect nearby models. Grand Battle Prayers and Witch Hunter relics give the Empire’s non-wizard specialists additional ways to participate, and Ward explicitly invites players to choose individual additions for other games.
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Find this article in White Dwarf 389, pp. 59–71.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.