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RULES·WHITE DWARF 389

Surrender and Die!

May 2012·p. 75

THE SHORT VERSION

Tanrak begins entirely under Imperial control, with the first round determining where the Necrons establish their invasion. A temporary capture bonus offsets their lack of adjacent territory, after which the normal Planetary Empires framework resumes with two-week rounds. The invaders win by taking half the map, while the defenders need to hold for six rounds, keeping the map subordinate to the battles it helps organise.

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Find this article in White Dwarf 389, p. 75.

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