The Gauntlet of Sorcery
May 2012·pp. 62–63
THE SHORT VERSION
Nine Arcane Fulcrums form the spokes and hub of a Wheel of Magic on a square battlefield, with the central position worth three ordinary fulcrums at the finish. Deployment clusters armies around their Wizards and limits the usual Monsters and Magic extras. The scenario also supplies an eight-player option with rotating turn order, shared dispel resources and guidance for combats involving several sides, making negotiation part of the magical contest.
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Find this article in White Dwarf 389, pp. 62–63.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.