Setting Up a Gaming Club
May 2012·pp. 110–111
THE SHORT VERSION
Bek Hawkby explains how a club creates regular opponents, shared expertise and the possibility of campaigns or joint scenery projects. Her practical starting point is a suitable venue, whose rules and intended age group shape how the club can operate, followed by responsibilities, insurance and basic arrangements that avoid preventable problems. Recruiting through local hobby communities then turns those preparations into a sustainable group rather than relying on enthusiasm alone.
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Find this article in White Dwarf 389, pp. 110–111.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.