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RULES·WHITE DWARF 389

The Lore of Light

May 2012·p. 66

THE SHORT VERSION

Light protects allies by making attacks less accurate and granting powerful regeneration, with branded models nearby receiving lesser benefits or severe penalties according to their magical alignment. Its embodiment becomes immensely strong and tough but slow to strike. The three spells therefore offer different forms of defence and counterattack, rather than treating light solely as a direct damage source.

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Find this article in White Dwarf 389, p. 66.

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