Assault at Antar’s Spire
May 2012·p. 84
THE SHORT VERSION
Necron teleport attackers attempt to destroy the bastion where four Imperial Warlords have gathered, facing elite defenders organised into small personal commands. The attackers arrive by Deep Strike and can buy phase disruption fields that make ordinary infantry dangerous to buildings, while the command bastion’s shield fails after its first unsaved damaging hit. A successful strike rewards the invaders with improved map capture rolls, connecting a focused raid to the campaign’s territorial outcome.
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Find this article in White Dwarf 389, p. 84.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.