Battle Missions: Death Worlds
April 2012·pp. 75–85
THE SHORT VERSION
Phil Kelly provides an expansion for fighting where the planet itself threatens both armies. A random hazard system covers weather, hostile organisms, unstable ground and stranger phenomena, while three missions give those dangers different tactical purposes. Broadening the kinds of units that can score and letting players manipulate some hazard choices makes adaptation to the environment part of the battle rather than merely an occasional random interruption.
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Find this article in White Dwarf 388, pp. 75–85.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.