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PAINTING GUIDE·WHITE DWARF 360

Vermin Lord: Skull, Horns, Hooves and Claws

December 2009·pp. 96–97

THE SHORT VERSION

Joe compares dark-to-light blending with a pale base followed by shading. The latter makes the exposed skull and horns stand out without excessive layers. Hooves use a darker sequence and fine vertical lines for texture. Small chips and cracks connect these hard surfaces to the creature’s aged appearance.

AT THE PAINTING DESK

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Find this article in White Dwarf 360, pp. 96–97.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.